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This round is closed. The next round and similar open calls are listed below. Synced from the EU Funding & Tenders Portal on 9 November 2026.
This call is closed. These open or upcoming calls fund the closest work.
Projects the EU funded under this call, with the organisation that led each one.
LIL-ECHOESLIVING CULTURAL LABS: EMPOWERING COMMUNITIES THROUGH INTERCULTURAL ENCOUNTERS IN VIRTUAL WORLDS
Led by University of Newcastle Upon Tyne · United Kingdom · 2026 · Official record ↗
COSMI ALGORITMICICOSMI ALGORITMICI: A LOGIC-BASED FRAMEWORK FOR THE DIGITALIZATION OF A PHILOSOPHICAL MIND WITH FORMAL AND EXPLAINABLE REASONING
Led by Universita Degli Studi di Napoli Federico Ii · Italy · 2026 · Official record ↗
VOPUSVirtual world opera for participation, unity, and social cohesion
Led by Aalto Korkeakoulusaatio Sr · Finland · 2026 · Official record ↗
Based on projects the EU funded on the same subject in this programme.
MTSS-KEarly identification and remediation of literacy, numeracy, and social-emotional difficulties in kindergarten: an examination of the efficacy of a multi-tiered system of support (MTSS)
HORIZON-CL2-2023-TRANSFORMATIONS-01-05 · 2024 · Official record ↗
iRead4SkillsIntelligent Reading Improvement System for Fundamental and Transversal Skills Development
HORIZON-CL2-2022-TRANSFORMATIONS-01-07 · 2023 · Official record ↗
SYNCLUSIVESystem approach to close the employment gap and create a more inclusive labor market for vulnerable groups
HORIZON-CL2-2022-TRANSFORMATIONS-01-06 · 2023 · Official record ↗
STEAMbraceEuropean coordination network and activities to embrace a sustainable and inclusive STEAM educational system: the blend of artistic and creative approaches in STEM education, research & innovation
HORIZON-CL2-2023-HERITAGE-01-08 · 2024 · Official record ↗
i-MASTERIntegrating Adaptive Learning in Maritime Simulator-Based Education and Training with Intelligent Learning System
HORIZON-CL2-2021-TRANSFORMATIONS-01-05 · 2022 · Official record ↗
DEMETRADemocratic Governance, Environmental and Climate Challenges, and Societal Transformation: Deliberation, Inclusiveness, and Citizen Empowerment for Sustainable Food Systems
HORIZON-CL2-2023-DEMOCRACY-01-05 · 2024 · Official record ↗
RECODE MLGRethinking Co-creation of Digital and Environmental Policy in Systems of Multilevel Governance
HORIZON-CL2-2024-DEMOCRACY-01-02 · 2025 · Official record ↗
EMCCINNOEMpowering CCIs to boost systemic INNOvation for sustainable climate transition
HORIZON-CL2-2024-HERITAGE-01-02 · 2025 · Official record ↗
Each one links to its EU funding record and the partners it works with: a starting list for building a consortium.
Projects should contribute to all of the following expected outcomes:
As technology improves, attractive content is developed and virtual worlds become more accessible, European citizens will spend ever more time and experience an ever larger share of important life events in virtual and blended environments. Leading multinational companies as well as the European Union are making great efforts to accelerate this development, whereby it is the ambition of the European Union to create a thriving and world-leading European industrial ecosystem for virtual worlds[3].
As life thus becomes ever more virtualised, in the long term this will inevitably lead to drastic changes in perceptions, beliefs, behaviours and values. Culture will evolve; possibly new elements of culture will be born while old ones disappear. Creativity, cultural production and access to culture will have an ever-greater virtual component, changing the playing field for cultural heritage institutions as well as for cultural and creative industries. European creators will have new ways to create, promote and disseminate European cultural content and engage widely with new audiences.
The development towards virtualisation of life is not entirely new. For instance, gaming communities exist since many years, where members spend large parts of their lives online, and where virtual economic and social ecosystems can be said to have evolved. However, the scale and breadth of the virtualisation of most aspects of human life that is to come will have cultural impacts many orders of magnitude stronger than has been experienced thus far.
It is therefore of great importance to deepen our knowledge and understanding of the long-term effects on culture when people spend ever more time in virtual and blended environments - for work, entertainment, playing, studying, socialising, etc. Research should explore both benefits and risks in depth, based on a thorough understanding of what is realistically possible and probable in a long-term perspective. Key opportunities and threats should be identified in relation to the EU’s ambition to strengthen human wellbeing, sense of purpose and agency, as well as social cohesion, resilience and growth.
Based on research findings and scientific knowledge, projects should furthermore develop measures that would help realise the opportunities of cultural evolution in virtual and blended worlds, and mitigate the most important threats. Projects should, to the extent reasonably possible, make sure that findings and proposed measures are valid and feasible across the cultural diversity of Europe.
Proposals are not expected to address all aspects of the virtualisation of life, but should choose a focus that has the potential to bring decisive benefits, and should make sure to analyse these areas with sufficient depth to create a solid knowledge base.
Proposals should, to the extent appropriate, build on existing knowledge, activities and networks, notably the ones funded by the European Union. In particular, projects may want to establish links to the future European Partnership on Virtual Worlds, and may want to build on findings developed by relevant past and/or ongoing Horizon Europe projects[4].
[1] In the context of this topic, ‘culture’ should be understood in a holistic sense, along the definition proposed by UNESCO in 2001: “the set of distinctive spiritual, material, intellectual and emotional features of society or a social group, that encompasses, not only art and literature but lifestyles, ways of living together, value systems, traditions and beliefs”
[2] In the context of this topic, ‘virtual worlds’ should be understood as persistent, immersive environments, based on technologies including 3D and extended reality, which make it possible to blend physical and digital worlds in real time, in line with the Communication COM(2023) 442 ‘An EU initiative on Web 4.0 and virtual worlds: a head start in the next technological transition’
[3] See for instance the above mentioned COM(2023) 442 ‘An EU initiative on Web 4.0 and virtual worlds: a head start in the next technological transition’
[4] Such as project ‘OPENVERSE’: https://cordis.europa.eu/project/id/101135701
1. Admissibility Conditions: Proposal page limit and layout
As described in Annex A and Annex E of the Horizon Europe Work Programme General Annexes.
Proposal page limits and layout: described in Part B of the Application Form available in the Submission System.
The page limit for the Part B of the Research and Innovation (RIA) application using lump sum is 50 pages. In addition, it is mandatory to submit a detailed budget table, using the template available in the Submission System.
2. Eligible Countries
As described in Annex B of the Work Programme General Annexes.
A number of non-EU/non-Associated Countries that are not automatically eligible for funding have made specific provisions for making funding available for their participants in Horizon Europe projects. See the information in the Horizon Europe Programme Guide.
3. Other Eligible Conditions
As described in Annex B of the Work Programme General Annexes.
4. Financial and operational capacity and exclusion
As described in Annex C of the Work Programme General Annexes.
5a. Evaluation and award: Award criteria, scoring and thresholds
As described in Annex D of the Work Programme General Annexes.
5b. Evaluation and award: Submission and evaluation processes
As described in Annex F of the Work Programme General Annexes and the Online Manual.
5c. Evaluation and award: Indicative timeline for evaluation and grant agreement
As described in Annex F of the Work Programme General Annexes.
6. Legal and financial set-up of the grants
Eligible costs will take the form of a lump sum as defined in the Decision of 7 July 2021 authorising the use of lump sum contributions under the Horizon Europe Programme – the Framework Programme for Research and Innovation (2021-2027) – and in actions under the Research and Training Programme of the European Atomic Energy Community (2021-2025). [[This decision is available on the Funding and Tenders Portal, in the reference documents section for Horizon Europe, under ‘Simplified costs decisions’ or through this link: https://ec.europa.eu/info/funding-tenders/opportunities/docs/2021-2027/horizon/guidance/ls-decision_he_en.pdf]].
In addition, as described in Annex G of the Work Programme General Annexes.
described in the [specific topic of the Work Programme]
Application and evaluation forms and model grant agreement (MGA):
Application form templates — the application form specific to this call is available in the Submission System
Standard application form (HE RIA, IA)
Evaluation form templates — will be used with the necessary adaptations 
Standard evaluation form (HE RIA, IA) 
Guidance
HE Programme Guide 
Model Grant Agreements (MGA)
Lump Sum MGA 
Call-specific instructions 
Detailed budget table (HE LS) (version 3.3)
Guidance: "Lump sums - what do I need to know?"
Additional documents:
HE Main Work Programme 2025 – 1. General Introduction
HE Main Work Programme 2025 – 5. Culture, creativity and inclusive society
HE Main Work Programme 2025 – 14. General Annexes
HE Programme Guide
HE Framework Programme 2021/695
HE Specific Programme Decision 2021/764
EU Financial Regulation 2024/2509
Decision authorising the use of lump sum contributions under the Horizon Europe Programme
Rules for Legal Entity Validation, LEAR Appointment and Financial Capacity Assessment 
EU Grants AGA — Annotated Model Grant Agreement 
Funding & Tenders Portal Online Manual 
Funding & Tenders Portal Terms and Conditions 
Funding & Tenders Portal Privacy Statement
Applicants asked the EU 2 questions about this call and the EU published the answers. They clarify the call documents but do not replace them.
For beneficiaries receiving an operating grant, indirect costs are not eligible. However, the shares calculated by the Excel table contain indirect costs, and there is no function to remove indirect costs for individual beneficiaries in the Excel table. In this situation, the applicant with an operating grant should adjust the amount entered in the Part A budget table by subtracting the indirect costs. Applicants are expected to explain this in the comments tab of the Excel detailed budget table. If the proposal is selected for funding, the lump sum shares calculated by the Excel detailed budget table must be adjusted during grant preparation to the Part A requested amount (i.e. subtract the amounts corresponding to indirect costs).
Read it on the EU portal ↗Answered 16 Oct 2026
The page dedicated to lump sum funding in Horizon provides different levels of guidance for applicants and beneficiaries. The latest guide related to managing a lump sum grantPDF also contains information for applicants.
The event Lump Sum Funding in Horizon Europe: How does it work? How to write a proposal? (27th March 2025) with its presentations provide the main overview as well as the beneficiaries` insights on lump sum funding.
Read it on the EU portal ↗Answered 5 Oct 2025
Confirm the current call documents and submission conditions with the funding authority.
View on EU portal ↗Source: EU Funding & Tenders Portal · synced 2026-11-09
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